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I remember Game Science posted a poster on Twitter/X, when the sales of “Black Myth: Wukong” reached 10 millions. At that time, it was only 3 days after the release.
20 days ago, the sales has reached 16 millions. The popularity of stand-alone games will gradually decline after release, and the sales growth will slow down. Obviously, “Black Myth: Wukong” is no exception. But we are very excited to see that the total sales of “Black Myth: Wukong” is about to reach a new milestone – 20 million copies.
According to the data from VG Insights, “Black Myth: Wukong” has sold 19.9 million copies. More data as follows:
Metric | Value |
---|---|
Active players (24h peak) | 556k |
Positive reviews | 96% |
Gross revenue | $956.2m |
Average play time | 38.4 hours |
Median play time | 35.3 hours |
As can be seen from the table, in the past 24 hours, the peak number of concurrent online users of “Black Myth: Wukong” was 556k, indicating that players are still enthusiastic about it.
In addition, we can see that although it has been on sale for a long time, its positive reviews are still 96%, indicating that the quality of the game can really stand the test.
Finally, there is another indicator that can prove the success of “Black Myth: Wukong” – gross revenue. Its gross revenue has reached $956.2m. According to analysis, the production cost of “Black Myth: Wukong” is about 300 million to 400 million RMB, which is $42m to $56m. Today, its sales have earned about 17 to 23 times the cost, and its profits will increase further in the future.
I believe it won’t take long for “Black Myth: Wukong” to reach 20 million copies, which will leave a significant mark in the history of stand-alone games.